Traits

Permababy (Common)

Category: Free Traits

"Now I never understood why people went around kissing babies, but--honey--if you're looking for forehead smooches, this is bound to give you those goo-goo eyes that make them go crazy! ...I'm not responsible for any pacifiers you might be subjected to, however."

The character's size,  stature, and other traits become like that of a child for their species.


Characters with Permababy:

Injury (Common)

Category: Free Traits

An injury of some sort. Could be a missing limb, a scar, a torn ear, etc.

Please refer to the Injury Guide for injury examples! Your character does not have to follow the canon examples of injuries shown on that page.

You do not have to list this trait on your character's trait list, but it is helpful to let other users know about your character's special characteristics.


Characters with Injury:

Enchanted Clothing (Common)

Category: Free Traits

Your character gains enchanted clothing. The magical properties of them can vary widely, parts of the clothing may float, give off elemental effects, etc.

There isn't a limit to how many enchanted accessories your character can have. 


Characters with Enchanted Clothing:

Phantom Limb

Phantom Limb (Common)

Category: Free Traits

One of your character's limbs vanishes, leaving behind a smooth area that appears as if it never had a limb to begin with... Optionally: The missing limb can become "spectral", leaving behind a ghost imprint of what once was there. This ghost limb can be walked on/used normally.

There is theoretically no limit to how many limbs can be affected, but it would be a bit weird if your character just had... no legs...

(This trait can affect other areas that aren't limbs, such as tails, ears, horns, etc. Please make sure the phantom area matches the trait listed on your character's trait list!)


Characters with Phantom Limb:

Accessories (Common)

Category: Free Traits

You're looking stylish!

Accessories for your character. There isn't a limit to how many or what they can look like.

  • Please make sure your character design includes an unclothed version if it includes accessories and the accessories cover up important traits of the design
  • You do not have to list this trait on your character's trait list, but it is helpful to let other users know about your character's special characteristics.
ALLOWED:
  • Includes weapons, staves, and other things that care carried/held by the character.
  • All types of clothing as well, such as cloaks, capes, boots, shoes, hats, etc.
NOT ALLOWED:

If you're unsure if your idea is valid, feel free to ask.


Characters with Accessories:

Fur Styling


Example
Fur Styling example

Fur Styling (Common)

Category: Free Traits

Fur/hair styling is GENERALLY free and up to your choice.

  1. Shaggy-full-body hair (even sheep-like)
  2. Body tufts and fluff
  3. Hairstyles of any type and length
  4. Mohawk 1 (mane-like)
    • Not allowed past the head/neck. Resembles a "dragon" mane and is generally exclusive without use of a trait (if the species has one).
  5. Mohawk 2 (seamless blend)
    • Allowed. Seamless blend with no separation between fur.
  6. Wing tufts--NOT ALLOWED
    • Does not apply to ringings or sqwaguls. Ringlings/sqwaguls have wing tufts by default or as a common trait.
  7. Fetlocks or fur boots
    • Does not apply to sqwaguls. Sqwaguls must have scaly, non-furred feet. Can be applied with fluffy feet.
Also allowed:
  • Neck manes/ruffs (like lions)
  • Textured/curly/wavy fur/hair
  • Beards/mustaches/facial hair
  • Fluffy eyebrows
NOT ALLOWED:

If you're unsure if your idea is valid, feel free to ask.


Characters with Fur Styling:

Magical Disability (Common)

Category: Free Traits

Your character possesses some form of magical disability, whether it be a lack of magic, difficulty casting spells, or anything similar.

This can extend to innate magic, proficiencies, or even both. Those lacking their innate magic may lack abilities that most of their kind typically possess. (Your character could lack or struggle with 1 or 2 abilities that their species typically has, more, or even all of them at once. For example, a ringling that can fly, but cannot heal others.)

You can read about the various species' magical disabilities, how they impact them, how they accommodate for them, and more-- on their respective species pages.

For species with traits that tie into their magic, this trait bypasses them. For example, a standard sqwagul typically has average magic, however your sqwagul could be unable to cast spells despite this.


Characters with Magical Disability:

7 results found.