Dream

Standard

Subclasses: Sleep, Dream, Nightmare

A mastering over sleep, dreams, nightmares, and the ability to cause sleep. ​Dream magic is versatile, and its uses are very confusing and warp the boundaries of offensive and defensive. Dream magic is hard to learn, and even harder to use properly. 

Learning difficulty: high
Skill ceiling / mastering difficulty: high

tier 1

Base Dream magic can be unruly, or it can cooperate as well as you want it to, it seems to change day by day like the variety of thoughts. To begin mastering it you have to learn to embrace both the good and bad of life, and of your own mind, and accept it all for what it is.

tier 2

Dream magic here starts to reach its full potential, with potential applications expanding in their usage. You begin to be able to actually alter the dream world and the logic within.

tier 3

The Dream and Nightmare have been overcome, and you can begin to use their applications for whatever good or nefarious doings you can imagine, or could only imagine in your head.

Spellbook

Slumber

Utility - Tier 1: Base - Dream

induce sleep and dreaming

Dream's Protection

Defensive - Tier 2: Superior - Dream

protect an ally or self from bad dreams

Dream Eater

Offensive - Tier 2: Superior - Dream

prey upon dreams, inflicting damage

Nightmare Parade

Offensive - Tier 3: Enlightened - Dream

cause debilitating nightmares, locking an enemy in place, unable to awaken

Dream's Shine

Utility - Tier 3: Enlightened - Dream

create a swell of good, pleasant lucid dreams


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