Air

Standard
Flow as free as the wind.

A mastering over air and air-like attributes, or air pressure or sound. A balance of defense and offense. Very useful and versatile magic, easy to learn, but hard to master. Air magic relies on using air pressure and vibrations to impact surroundings. Air magic is a favorite to learn alongside other magical proficiencies, as its ability to create storms of other elements is very useful.

Learning difficulty: low
Skill ceiling / mastering difficulty: very high

Tier 1

Base Air magic feels free, whimsical, and uplifting. Unlike other magic, it doesn't come off as wild and untamed, but moreso playful and willing to work with you... but whether you're working towards the same goal is another question entirely.

Tier 2

The path of Air is one without borders, but you have to stay on your invisible track, lest you get lost. Not necessarily a bad thing to some though.

Tier 3

Your journey has come to its end, but the potential that remains is still immense. You are as free as Air itself to learn as you wish.

Spellbook

Celerity

Utility - Tier 1: Base - Air

Fast and deadly speeds

Agility

Utility - Tier 1: Base - Air

speed and precision to dodge

Peace song

Utility - Tier 2: Superior - Air

soothing song that quells rage

Siren song

Utility - Tier 2: Superior - Air

control via alluring song

Air cutter

Offensive - Tier 2: Superior - Air

sound/air concentrated into precise bursts

Sound burst

Offensive - Tier 3: Enlightened - Air

general explosive, painful, destructive sounds/air

Tempest

Offensive - Tier 3: Enlightened - Air

cyclones, wind storms

Deafen

Utility - Tier 3: Enlightened - Air

take away sense of hearing or eliminate sound 

Wind letters

Utility - Tier 3: Enlightened - Air

communication via sounds over wind


Associated Award
Associated Trait Source