Water

Standard
Become the tide.

Subclasses: Ice, Torrent, Mist, Blood

A mastering over water and water-like attributes, or things involving water vapor or states of water. Water magic is usually defensive in nature, but has its offensive uses. Water magic also has its horrifying uses, such as blood magic. Water magic is consistent, reliable, and works best when the user is at a calm state of mind. 

Learning difficulty: low
Skill ceiling / mastering difficulty: high

Tier 1

Base Water magic is full of potential, but is mostly inert unless moved. To begin to learn it, you have to learn how to work with its flow and either follow its wavelength or teach it to follow yours.

Tier 2

As you attune to and learn to work with the Water, it will only respond more and more positively to you. You may even learn from it as much as it learns from you.

Tier 3

You've mastered the waves and gone with the flow. Between you and Water is a beautiful symbiosis.

Spellbook

water/ice wall

Defensive - Tier 1: Base - Water

shields of water/ice blocking certain attacks

purify

Utility - Tier 1: Base - Water

purifying illness in blood or body or even water

Ice shard

Offensive - Tier 2: Superior - Water

pointed daggers of ice

torrent

Offensive - Tier 2: Superior - Water

waves of powerful water

blood magic

Utility - Tier 3: Enlightened - Water

blood magic puppeteering / etc


Associated Award
Associated Trait Source